Auroratide

Coding + Storytelling

Pixelart and the image-rendering Paradox

Web Dev

Topics
  • pixelart
  • webdev
  • image-rendering
  • css
  • browsers
  • firefox
  • chrome
  • paradox

CSS offers a nifty property called image-rendering which lets you influence how images scale. Normally, when you take a small image and make it bigger, the image becomes blurry. That's kinda ok for photos, but for pixelart, the effect is... rather devastating.

A pixelart blue-haired character is upscaled into a fuzzy mess.
Credit: Lea, a character from the game Cross Code
What is pixelart?

Pixelart is a way of creating pictures. Rather than using brush strokes, each individual pixel is carefully colored. It's like if you were given just a few hundred square tiles and asked to make a mosaic out of them.

However, thanks to image-rendering, it's possible to upscale images in a way that highlights their pixelated nature! Just a couple lines of code later and...

.pixelart {
	/* This order matters! */
	image-rendering: crisp-edges;
	image-rendering: pixelated;
}

...hooray! It looks fantastic!

Except, wait just a second. Why on earth does the above example CSS specify image-rendering twice, and with two different values? Something's fishy!

It turns out there's a bit of a paradox in the browser support for image-rendering. Waddle on over to Can I Use and we see the following weirdness.

Chrome supports the pixelated value, but not crisp-edges. Firefox supports the crisp-edges value, but not pixelated.
Chrome and Firefox notate that they support opposite properties

That's right! Chrome supports pixelated but not crisp-edges, and Firefox supports crisp-edges but not pixelated. In order to support both browsers, both values had to be specified in the example above, utilizing the fact of CSS that if one value is invalid then the other will be used.

What I learned, though, is that resolving this paradox is not as simple as "just specify both properties", because the properties have different semantics. That is, even though crisp-edges and pixelated accomplish the same result, they mean different things.

To resolve this, we'll need to embark on a mystical journey through different versions of the specification, discussions on implementations, and—

Well actually, I already did all that! Instead, I'll walk through what I discovered by answering three key questions:

  • Why is there a paradox?
  • What is the difference between pixelated and crisp-edges?
  • What CSS should I use for pixelated images? What about for images with crisp edges?

Without being involved in the dialogue directly, it's hard to pinpoint the precise reasons why image-rendering has the support it has. After delving through documentation, discussions, and definitions (oh my!), there was one truth underpinning it all.

The rules for how image-rendering should work are not set in stone.

In fact, despite this property having first appeared in 2012, just a few months ago in the images specification changed! And furthermore, it had seen periodic change over its nine-year history. In other words, image-rendering is undergoing active discussion, at least some of which has come from feedback from browsers implementing the feature for testing.

What is the CSS Specification?

The specification is a set of documents detailing what the features of CSS are, how they should be used, and how they should be implemented by browsers. It's basically the source of truth for what CSS is and will be, and has been in constant development since its inception decades ago. Feel free to read more about the CSS standardization process.

As a result, the property has only ever been implemented to different degrees, with Firefox and Chrome having taken different routes. And since the spec is still under discussion, no one has a complete implementation.

In the end, Firefox developed crisp-edges because it already supported the non-standard property -moz-crisp-edges which represents the nearest neighbor algorithm. Chrome had implemented pixelated because, at the time in 2014, the spec for pixelated was more straightforward.

If you want to learn more about the history, I've got some extra bits at the end of the article!

To grasp the pixelated and crisp-edges values, it's important to understand the purpose of the image-rendering property.

I'm gonna unoriginally paste a direct quote from the CSS spec, emphasis added:

The image-rendering property provides a hint to the user-agent about what aspects of an image are most important to preserve when the image is scaled...

When an image is scaled, the computer either has to fill in missing details when scaled up or choose what to collapse when scaled down. That can be tricky, kinda like doubling a cooking recipe but realizing you don't have enough ingredients. And so, there's no single correct strategy for scaling images, leading to a diversity of scaling algorithms meant to do the job.

Lea is doubled in size, but the gaps in the large image are not filled in.
Scaling algorithms fill in the gaps.

That said, notice that the spec does not say that the purpose of image-rendering is to choose a scaling algorithm. Rather, the goal is to specify what aspects of an image are most important to preserve. For example, when we scale an image, do we care more about the way colors blend, or about keeping the edges sharp? Depending on the answer, one algorithm may be better than another.

Though a scaling algorithm will be ultimately chosen, the point of image-rendering is really to provide the browser additional information so it knows better how to treat the image!

Knowing that image-rendering is all about identifying what aspects of the image are important to preserve, we can see how pixelated and crisp-edges are defined.

pixelated
The image is scaled in a way that preserves the pixelated nature of the original as much as possible.
crisp-edges
The image is scaled in a way that preserves contrast and edges, and which does not smooth colors or introduce blur to the image in the process.

For pixelated images, the emphasis is on the pixels, but for crispy images, the emphasis is on the edges. The key point here is that pixels are not the same as edges!

The pixelated and crisp-edges values are not semantically interchangeable.

We can illustrate the difference by scaling up our pixelart Lea image by a non-integral factor, say 2.5 times the original size, using algorithms the spec currently mandates.

What algorithms does the spec mandate?

For crisp-edges, the nearest neighbor algorithm is used.

For pixelated, nearest neighbor is used to take the image to the nearest integer scale. Afterward, a smooth-scaling algorithm takes the image the rest of the way.

A close-up of Lea's pixelart.
The original image for reference
pixelated
Some of the boundaries between pixels are slightly blurred.
crisp-edges
Pixels are of different sizes, and the boundaries between them are not blurred.
auto
The entire image is blurry.

Because the image is scaled by a non-integer, the resulting enlarged "pixels" cannot all be the same size. Therefore, a compromise must be made, and the different rendering values make different compromises as a result of their semantics.

  • For pixelated, pixels must be square, and the only way to preserve that property is to allow the enlarged pixels to overlap. The blurring on cell boundaries represent places where pixels are overlapping.
  • For crisp-edges, blurring is not allowed since the contrast between colors is most important. Resizing a pixelart image, therefore, results in cells that are not square, which distorts the pixelation aesthetic.
  • And auto, the browser default and included here mostly for reference, treats the image like a photo where smoothing is both allowed and expected.

Equipped with the history and semantics of image-rendering, we can resolve the paradox!

For pixelart, it is clear the pixelated value should be used; that's what most closely matches the semantics of the art. However, since Firefox does not yet support pixelated, we can fall back onto its currently provided solution, crisp-edges, which will resolve to the nearest neighbor algorithm.

.pixelart {
	image-rendering: crisp-edges;
	image-rendering: pixelated;
}

The fact that pixelated is last is very important! If we imagine a future where Firefox has implemented pixelated, then we want that value to be applied instead of crisp-edges. Letting the most semantically appropriate value be last future-proofs the solution.


And what about images which should have high contrast?

Chrome and Safari do not support crisp-edges, but instead support a webkit property called -webkit-optimize-contrast which bears similar semantics. Therefore, rather than use pixelated, it is better to use something that more closely resembles what crisp-edges means:

.crispy-art {
	image-rendering: -webkit-optimize-contrast;
	image-rendering: crisp-edges;
}

And with that, we can celebrate with the final demo!

The article's basically done now, but if you want more I got more!

As part of my research, I tried to uncover as much of the history of image-rendering as I could. Here's the best timeline I'm able to come up with.

September 2012
image-rendering first appeared in a draft of the CSS Specification.
See CSS Image Values and Replaced Content Module Level 4, archived from 2012
November 2013
Browsers began implementing the pixelated value.
See the Chromium Issue for Chrome, and Mozilla Issue for Firefox
September 2014
Behind-the-scenes discussions surfaced difficulty in implementing downscaling, and so the specification was revised to loosen requirements.
See the mailing list summarizing the discussion
October 2014
Firefox deprioritized implementing pixelated, because doing so required substantial changes and testing. Since Firefox already offered -moz-crisp-edges which accomplished the same result, it was deemed sufficient.
See Downscaling Mozilla Issue
December 2014
Chrome finished implementing pixelated, using the Nearest Neighbor algorithm for both upscaling and downscaling.
See Chromium Issue
November 2018
Firefox unprefixed -moz-crisp-edges, thereby officially supporting crisp-edges.
See Crisp Edges Mozilla Issue
October 2019
The image-rendering property is moved from the level 4 spec into level 3, and made into a candidate recommendation.
See CSS Images Module Level 3, archived from 2019
January 2021
An issue is raised on Github with concerns on the spec definition for pixelated. The concern was the algorithm recommended by the spec did not adequately fulfill the intended semantics of the value.
See Pixelated Github Issue
February 2021
The Editor's Draft of the CSS Images Spec is updated to reflect new recommendations for pixelated and crisp-edges given the Github issue a month earlier.
See CSS Images Module Level 3, the current Editor's Draft

In , the CSS specification for image-rendering was updated in a non-trivial way. Although the semantics for pixelated and crisp-edges remained the same, the recommended algorithms for each changed.

It's easiest to see the change when comparing the description for pixelated between the current Candidate Recommendation (from ) and the more recent Editor's Draft:

Candidate Recommendation
The image must be scaled with the "nearest neighbor" or similar algorithm, to preserve a "pixelated" look as the image changes in size.
Editor's Draft
For each axis, independently determine the integer multiple of its natural size that puts it closest to the target size and is greater than zero. Scale it to this integer-multiple-size as for crisp-edges, then scale it the rest of the way to the target size as for smooth.

Meanwhile, crisp-edges was changed to explicitly call for the nearest neighbor algorithm.

This change was introduced in order to better fit the semantics of pixelated. The nearest neighbor algorithm does not preserve the squareness of pixels when sized to non-integer scales; the new algorithm, on the other hand, introduces some blurring along pixel borders, but overall retains the gridded look pixelart should have.

Perhaps more interesting, however, is the change to crisp-edges. Although the semantic definition of the value is unchanged, the provided example is dramatically different. Both images below represent the same source image being upscaled several times, but are from different versions of the spec.

The lines bounding various shapes are noticably smooth.
Before the change
The shapes have pixelated artifacting.
After the change

Long story short, this property has been and presently is a point of discussion.