I liked the game, and to become better at interactive storytelling, I decided to analyze what I liked about it and what could improve, creating lessons for the city I'm personally building as a long-term project.
After having hard-specced into engineering development for so long, I am branching some of my skills into art. Of course, much of this is answering what it means to treat development as art.
Beyond every mountain, river, and valley is a mystical garden painted with a rainbow brush, where the trees nuzzle the clouds and flowers roll like waves. A certain curious fairy searches this garden for love.
A canvas is different for every person. For many it is a blank paper. For some it is an easel. For others it is a block of wood.
My canvas is code.
With code, I've made a ton of random stuff over the years, and I've deposited most of it here. Nowadays I'm interested in using code to tell interactive stories. I don't really care if they're good stories either. I just want to write human stories.